Fictional currency, always
€2,000 in play money to start, never a real euro to stake, win, or withdraw. Purchases (StoreKit, handled by Apple) are for a comfort currency, écus, never for shares or a head start.
Stock-market game · 35,000 towns of France
Every town in France has a price that moves with real life: transport, weather, matches, festivals. You buy shares with 2,000 fictional euros, build your board like a board game, and climb the leaderboard. Nothing to win or lose for real.
Free to play. You start with €2,000 in play money. On iPhone (iOS 18 or later).

All 35,000 towns of France each have a price that moves with real life: a strike, a heatwave, a match, a festival. Spot the ones you like, search by name, department, or ticker (PAR, LYON…).
The more you invest in a town, the more floors your piece gets, like a board game: €100, €300, €600, €1,000. The board shows the real France, department by department: yours in gold, rivals in violet. Tap a department to zoom into its towns.
Whoever holds the most shares of a town becomes its Mayor: a sash on the town page, your nickname on display, daily rent collected. Get dethroned, take it back — 3 mayorships already earns “Local elect”.
Every week, 30 players compete on % gain, across six divisions from Bronze to Legend. In between, answer Flair predictions (“Will Lyon drop more than 1% in the next 30 minutes?”) for XP and a streak to keep.
Seven real screens, taken from the game: no mockups.







A season every month, stations to conquer, a chill mode to breathe: all on fictional currency.
On the 1st of every month, all of France is up for grabs. Richest at the end wins, and you keep part of your gains for next month: your inheritance. Every day, the daily crown rewards the best gain in %.
22 real stations in 4 networks, auctioned on the 1st of the month. Each pays a daily toll, up to ×5 for a complete network. Anyone can buy yours back at +50 %, and a strike cuts the toll.
Your own France, never reset, no rankings: collect all 96 départements, a travel log every week, your personal records. For a relaxed game.
The most shares on a town makes you its Mayor: flag planted, rent doubled, titles to collect. Who’s after your town, who’s right behind you: it’s all on the town page.
30 players per league, six divisions from Bronze to Legend. In between, quick predictions on the news for XP, never real money at stake.
A chest every day, daily missions and badges. None of it is for sale: all of it is earned by playing.
Towndom’s golden rule: what’s for sale is cosmetic, what’s earned is earned by playing. Your rank depends only on your choices.
€2,000 in play money to start, never a real euro to stake, win, or withdraw. Purchases (StoreKit, handled by Apple) are for a comfort currency, écus, never for shares or a head start.
Pieces, flags, boards, frames: everything for sale is an appearance, and everything for sale can also be earned by playing, just more slowly. The no-ads pass is the only paid comfort.
Never interstitial, never on launch, never during a purchase. An optional ad can double the daily chest or save a streak — always capped, always clearly labelled.
No loot boxes, no guilt-tripping countdown, real euro prices shown before every purchase. Rivals’ pieces stay violet on the board: only yours change appearance.
Belgium and Germany are coming soon, each with their own board.
How to play, become mayor, understand why a town’s price moves, climb the leagues: everything you need to get started, with no real money.
Which town do you like?
€2,000 in play money to start, no card required. Pick your first town.